Active Implicit Surface for Animation

نویسندگان

  • Mathieu Desbrun
  • Marie-Paule Cani
چکیده

This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field defined by discrete values stored in a grid, rather than directly animating a surface. This surface, defined as an iso-potential of the field, has the ability to follow a given object using a snake-like strategy. Surface tension and other characteristics such as constant surface area or constant volume may be added to this model. The implicit formulation allows the surface to easily experience topology changes during simulation. We present an optimized implementation: computations are restricted to a close neighborhood around the surface. Applications range from the coating of deformable materials simulated by particle systems (the surface hides the granularity of the underlying model) to the generation of metamorphosis between shapes that may not have the same topology. Résumé Nous présentons dans ce papier un nouveau modèle de surface déformable pour l’animation en Synthèse d’Images, appelé surface implicite active. Cette surface est définie comme une isopotentielle d’un champ discret, dont on modifie les valeurs afin d’animer la surface en retour. Le comportement de la surface permet de suivre le contour d’un objet à la manière des snakes en vision, tout en simulant une tension de surface et/ou un volume constant. La formulation implicite permet tout changement de topologie. Nous proposons une implémentation optimisée, où les calculs sont restreints à un voisinage proche de la surface. Les applications peuvent s’étendre de l’enrobage de systèmes de particules, où la surface permet de dissimuler la granularité de la simulation, à la création de métamorphoses automatiques entre objets de topologie quelconque. iMAGIS is a joint project between CNRS, INRIA, INPG and UJF.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

IMPS: Implicit Surfaces for Interactive Animated Characters

Implicit surface modeling in computer graphics is a powerful technique for representing smooth and organic shapes. Skeletal elements of an implicit surface blend to create a smooth, seamless skin which exhibits desired properties for animation such as squash and stretch. Because of their high computational cost to render, implicit surfaces have not been used extensively in the real-time graphic...

متن کامل

Explicating Implicit Surfaces

In this paper I present a review of implicit surface techniques along with a summary of current problems and possible solutions. Implicit surface models can be made to blend and change their shape. Such properties as this make these models very useful for animation. I describe various interactive modelling and animation techniques such as the use of metamorphosis and warping. Implicit surfaces ...

متن کامل

From Images To Animation Models

We show that we can effectively fit complex animation models to noisy image data. Thus, complete head models can be acquired with a cheap and entirely passive sensor. The shape and motion parameters of limbs can be similarly captured and fed to existing animation software to produce synthetic sequences. In this paper, we show that we can effectively fit complex facial and body animation models ...

متن کامل

Interactive shape design using metaballs and splines

Implicit surfaces have received increased attention in the design and animation of 3D objects, since they posses some useful advantages over the traditional parametric surfaces. However, interactive design of such surfaces generally suffers from the relatively slow display speed and lack of efficient control facilities. This paper experiments the combination of the implicit surface technique an...

متن کامل

From Explicit to Implicit Surfaces for Visualization, Animation and Modeling

Deformable 3–D models are used extensively in Computer Graphics and Computer Vision for Visualization, Animation and Modeling. They can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. On one hand, explicit surfaces can easily be manually deformed by users, such as graphics designers, either directly by moving the mesh vertices or ind...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1998